In Lewis' (1969) conception of a signalling game, salience is offered as an explanation for how individuals may come to agree upon a linguistic convention. Skyrms (2010) offers a dynamic explanation of how signalling conventions might arise presupposing no salience whatsoever. I extend the atomic signalling game to include a variable parameter which allows for 'degrees' of salience, thus filling in the continuum between Skyrms' and Lewis' respective models.
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Recommended citation: LaCroix, Travis. (2018). “On Salience and Signaling in Sender-Receiver Games: Partial Pooling, Learning, and Focal Points.” Synthese. Forthcoming.